eSports Rules

General Rules

Where an event involves the same two players or teams playing multiple games or maps, for example "best of 3", and one or more games or maps are not played because the result of the event has already been determined, bets on un-played games or maps are void and stakes refunded.

A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases. In the event that a map has to be remade due to a technical glitch or bug, bets placed after the start of the map will be made void. If maps are subject to a pause, but restart as planned, bets will stand.

Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was struck, will be declared void.

Bets are settled based on the official broadcast of the game by the publisher or event organiser.

The rules below may apply to different games, e.g. Team to Score the Next Kill applies to both LoL and Dota2. Specific rules that apply to only one type of game will be highlighted where appropriate.

Match Up Winner

Who will win the match up

  • If there is a change in the number of maps or games played, bets placed on this market will stand.
  • If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void.

Map Winner

Who will win the map

  • If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map are void.
  • For maps where one team surrenders, the winning team is the team that did not surrender.

Team to Draw First Blood

Which team will Score the first kill on the Map

  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Team to Score the Next Kill

Which team will score the next kill on the map

  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Team to Score the Most Kills

Which team will score the most kills on the map

  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Total Kills Scored Over/Under

The Total number of kills scored on the map

  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Team to Destroy the Next Tower

Which team will destroy the Next Tower

  • For bets involving towers, all destroyed towers count as having been destroyed by the opposing team, even if the last hit was from a minion.

CS:GO

Team to Win the Next Round

Which team will win the next round

  • In the event that a round is abandoned, all bets on this market will be void.

Map Rounds Handicap

The result of the map after the stated handicap has been applied.

  • In the event of an abandoned map or disqualification, bets will be void unless the result of the handicap has already been determined.
  • Map Rounds Handicap includes overtime rounds unless otherwise stated.

League of Legends

Team to Score a Quadra Kill

Will a player on a team register a Quadra Kill

  • For a multi-kill to register as a Quadra Kill, it must be announced as such during the match up or listed in the official match history.
  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Team to Score a Penta Kill

Will a player on a team register a Penta Kill

  • For a multi-kill to register as a Penta Kill, it must be announced as such during the match up or listed in the official match history.
  • The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion, this may not be registered as a kill on the broadcast, in which case, it does not count as a kill for bet settlement purposes.

Team to Slay the Rift Herald

Which Team will Slay the Rift Herald

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Team to Slay the Next Baron

Which Team will Slay the Next Baron

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Team to Slay the Next Dragon

Which Team will Slay the Next Dragon

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Team to Destroy the Next Inhibitor

Which Team will Destroy the Next Inhibitor

  • Inhibitors count as having been destroyed by the opposing team, even if the last hit was from a minion.
  • Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are void.

Team to Destroy the Next Tower

Which Team will Destroy the Next Tower

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Champion created Structures do not count as Towers.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Total Barons Slain Over/Under

The Total Number of Barons Slain on the Map

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Total Dragons Slain Over/Under

The Total Number of Dragons Slain on the Map

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Total Inhibitors Destroyed Over/Under

The Total Number of Inhibitors Destroyed on the Map

  • Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.

Total Towers Destroyed Over/Under

The Total Number of Towers Destroyed on the Map

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Champion created 'Structures' do not count as Towers for settlement purposes.
  • In the event of a surrender, this market will be settled as the total number of towers destroyed at the time of surrender PLUS the minimum number of extra towers needed for the victorious team to secure the win.

Both Teams to Destroy an Inhibitor

Will Both Teams Destroy an Inhibitor?

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Both Teams to Slay a Baron

Will Both Teams Slay a Baron?

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.

Dota 2

Team To Slay the Next Roshan

Which Team will Slay the Next Roshan

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.

Heroes of The Storm

Team to Destroy the Next Fort

Which Team will Destroy the Next Fort

  • Results will be settled on the official broadcast of the game by the publisher or event organiser, or game API if available.
  • Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are void.