American Football Rules
Aside from the following special betting rules, the general betting rules apply. The special rules will take precedence over the common rules nevertheless.
Unless otherwise stated, bets will be settled on the official result including overtime (result as declared by the American Football governing body).
2. Playing Time
If the match is abandoned before the end of the regular playing time, the results are regarded to be official after 55 minutes of playing time unless an official result is called by the American Football governing body before then. If not otherwise stated, this applies to all kinds of bets. An exception is, with Live Betting, the match must be completed for bets to stand. If the match is abandoned at any time, then all bets will be void except those that were already decided at the time of abandonment.
All games must be played within one week of the scheduled calendar day (at venue) and at the scheduled venue. Otherwise, all bets on the game will be void.
4. Money Line
Where a match ends in a tie after overtime, bets on Money Line will be void.
5. Point Spread (Handicap)
The result used for settlement is the Money Line, adjusted for the Point Spread (handicap) line available at the time of bet placement. For example, Miami +3 @ Green Bay -3, result: Miami 21 Green Bay 25 - Green Bay wins on the point spread.
In the event of the scores being level following the point spread being applied, the bet results in a Push and stakes are refunded. The Push rule does not apply to markets with a Point Spread tie available.
6. Total Points
Total Points are settled on the combination of both teams’ scores, inclusive of any overtime played. In the event of the total score being equal to the Total Points market, a Push rule applies. Overtime does not count for Half or Quarter specific Total Points markets.
7. Highest Scoring Quarter
All four Quarters of play must be completed. Overtime does not count. If the game is abandoned, all bets will be void unless, at the time of abandonment, the most points had already been scored within the 4th Quarter.
8. Highest Scoring Half
Both Halves of play must be completed. Overtime does not count. If the game is abandoned, then all bets will be void unless, at the time of abandonment, the most points had already been scored in the 2nd Half.
9. Half-Time / Full-Time
Overtime does not count.
10. Highest Team Points (Group Betting)
If a team is involved in an abandoned event, the points that the team had made before abandonment count, and all bets are valid. If one of the involved teams’ matches does not start on the scheduled calendar day and at the scheduled venue, then all bets will be void.
11. Second Half
Bets placed on the Second Half will be decided on the basis of points scored in the second half. If the entire second half is not completed, all Second Half markets will be voided unless already determined. Overtime periods are counted in the second half score and considered official regardless of the length or suspension of the overtime period.
12. First Drive Will Result In
The drive is regarded to have started upon commencement of a first down. The drive is regarded to have ended when the attacking team either scores or loses possession of the ball without regaining the ball within the same play.
Results are settled on the outcome of the respective offensive drive in progress. Only offensive statistics count. Kick-off returns and punt returns for touchdowns do not count as a drive. Only interceptions or fumbles constitute a turnover. Turnovers that are returned by the defence for a touchdown will be settled as a turnover. In the event of a safety, turnover on downs or time expiring, all bets are void for that market.
All markets are settled on official stats from the American Football governing body. This rule also applies to bets on subsequent drives.
There are 2 betting options:
“Score”: This will be the winning option if the attacking team scores or there is a safety or defensive touchdown
“Any other outcome”.
13. Most Points Which Half
Unless otherwise stated, overtime does not count for the result. If the game is abandoned before 60 minutes of play, all bets will be void unless more points have been already scored in the 2nd Half, in which case, all bets stand.
14. No Draw Offered
If a money line, total or handicap bet ends in a draw and no odds have been offered for this option, all bets will be void.
15. Winning Margins
This is based on predicting the margin of victory by any given team in a match. Winning margin betting is from scratch.
16. Touchdown Scorers
These rules apply for First/Last/Anytime/Next/First Team Touchdown Scorer markets. In the event of an abandoned game, bets stand on scores that have taken place already, overtime counts for these markets. The touchdown scorer is the player who scores a touchdown by advancing the ball into the opponent's end zone (i.e. not the passing player). Bets are cancelled on players that do not play at least one snap. Touchdown scorers are offered with the option of others on request. If a player not listed is deemed the winner, all bets stand.
17. First/Last Team To Score
In the event of an abandoned game, bets stand on scores that have taken place already; overtime counts for these markets.
In the event of an abandoned game, bets stand on scores that have taken place already; overtime counts for these markets. In the event of an abandoned game, bets are void; overtime counts for these markets. Bets are void on players that are not listed as active by the relevant American Football governing body. If the match ends in a tie after overtime, bets will be void.
19. Player Special Bets
The respective player must be listed as active by the relevant American Football governing body for the bet to stand.
20. Next Field Goal
This market allows you to bet on which team will score the game's next field goal. A field goal attempted and missed does not qualify.
21. Grand Salami NFL
This bet refers to the total number of points scored over all the matches played on a given day (venue date). Only games played on the day (according to the NFL schedule), count. Should any games be postponed, or any games added to the schedule after the initial odds have been posted, then all bets will be void. Should any games be abandoned during play, then all bets will be void.
22. Regular Season Yardage Match Bets
Available on passing/receiving/rushing yards. Bets will be settled on the first results published by the relevant American Football governing body, and subsequent amendments will be ignored for settlement purposes. Bets are void if one or both players are not listed as active as per by the relevant American Football governing body in Week 1 of the regular season.
23. How many regular season wins will team X record?
All regular season games must be completed for bets to stand. If the season is shortened for whatever reason, then bets will be void, unless the highest possible option has already been attained, in which case all bets stand. This market will be settled on the number of wins a team has in the regular season according to the official American Football governing body. A tie does not count as half a win.
24. Division Champions
If the season is shortened for any reason, then bets will be settled based on the Division Champion declared by the American Football governing body. If no winner is declared, bets will be void.
25. Most Regular Season X
Most Regular Season Passing Yards
Most Regular Season Rushing Yards
Most Regular Season Receiving Yards
Most Regular Season Touchdowns
Most Regular Season Kicking Points
Most Regular Season Sacks
Most Regular Season Tackles
Most Regular Season Interceptions
Bets will be settled according to the statistics published by the relevant American Football governing body. Most Regular Season Tackles includes assists.
26. NFL Specials Rules
NFL Specials are based on time-specific markets. Weekly Specials applies to all games played during the NFL Week Schedule. Sunday Early Specials applies only to games that Kick off at 6pm. Sunday Late Specials applies only to games kicking off from 9pm onwards, inclusive of any late Sunday night game played. Overtime applies to all markets where played for purposes of settlement, unless stated otherwise. All games must be completed for action.
27. Highest Scoring / Lowest Scoring Team
Results are based on individual teams’ total points inclusive of any overtime played. All games must be completed for bets to take action. In the event of a tie, Dead Heat rules apply.
28. Highest Scoring / Lowest Scoring Match
Results are based on total match points inclusive of any overtime played. All games must be completed for bets to take action. In the event of a tie, Dead Heat rules apply.
29. Biggest Margin of Victory
Results are determined by the largest margin of victory based on match results for the relevant time period of the specified Specials. All games must be completed for bets to take action, and overtime (where played) applies. If the margin of victory is not quoted, the “Field” is determined as the winner for settlement purposes.
30. Team to Score Fastest Touchdown
Results are determined by teams scoring the earliest touchdown based on the relevant American Football governing body times. In the event of a tie, dead heat rules apply.
31. Highest Team Score Total / Lowest Team Score Total
The market relates to the total points scored by the team that scores the most/least points for that given market time period. In the event of the total not being quoted for results purposes, “Field” will be deemed the winner.
32. Highest Team Score Total / Lowest Team Score Total (Over / Under)
The market relates to the total points scored by the team that scores the most/least points for that given market time period.
33. Total Team / Match Touchdowns
Results are based on total touchdowns scored for the specific match or team, inclusive of any overtime.
34. To Win Every Quarter / To Win Both Halves
A team must win each individual Quarter/Half for bets to have action. In the event of a tie in any Quarter or Half, bets are losers. Overtime does not apply to this market. All games must be completed for bets to take action.
35. Mythical Matches
Matches involve two teams playing in those relevant weeks’ NFL fixtures. Results are dependent on teams’ individual scores in their respective fixtures against that of the Mythical Weekend’s opponent. The official governing body determines scores. In the event of a game not being fully completed, bets are void for that respective Mythical Match. All scores include any overtime played, singles only.
36. NFL Draft
All bets on NFL Draft markets will be settled on the official draft order listed by the relevant American Football governing body. For over/under markets, undrafted players will be assigned a number which is one above that of the last draft pick.
Mr Irrelevant is the term given to the last player selected in the draft. Specialist refers to kickers, punters and long snappers only, and does not include kick-off or punt returners.
The Last Player Left in the Green Room market will be settled based on the last player drafted from those who were invited to attend the draft in the Green Room, and is not based on the last person to physically leave the room.
37. Player Positions
Pre-Draft players are assigned to one playing position by us based on their probable playing position. The position that players are listed as by the relevant American Football governing body, and the position that they played in College, are irrelevant as these can often change. Final positions are not decided until a player reaches their destination team. Once a position assignment has been made by us, it is final. Others may be added to the market upon request, as long as they are not already assigned to another position.
38. NFL Head Coach Markets
For settlement purposes, the Super Bowl will be used to mark the end of the season for all head coach markets. Any coach fired before the Super Bowl will be deemed to have been fired during the season, even if his team's season has ended. Should a head coach resign, retire, or be traded to another team, we will consider him fired for settlement purposes.
39. Correct Score
The final score of the game or specified period. Overtime is included for full game correct score markets.
40. Proposition Bets
In the event of an abandoned game, all stakes are returned unless a result is already determined through the course of play that has taken place. Player prop markets involving Quarterbacks require that the player(s) in question must be the starter(s) for bets to have action. For all other player prop markets, the player(s) in question must be listed as active by the relevant American Football governing body for bets to have action. All proposition bets are singles only. Players listed as inactive are void. For NCAA games, players must record a stat as per the relevant American Football governing body for bets to have action; if players do not record a stat then bets are void.
All time-based props will be settled as per the official scoring time listed on the official league source box scores. Scores exactly on the quoted time count as ‘Yes’ for settlement. For example, a score with exactly 02:00 on the clock will be settled as ‘Yes’ on the ‘Will there be a score in the final 2 minutes?’ prop bet.
Any turnover proposition does not include a ‘Turnover on Downs’ and only includes Fumbles and Interceptions.
All penalty props are based upon accepted penalties only. Declined or off-setting penalties are not included for settlement purposes.
Coach challenge props only include a challenge initiated by the coach throwing a challenge flag. Prop does not include booth reviews.
Sacks props are settled as per the official league source. Includes 0.5 sacks awarded, however for props such as ‘Player to record a sack in the game’, the player must record at least one total sack (1.0) for ‘Yes’ to be settled the winner.
a) Single Play Markets: If the bet-on play is declared ‘no play’ by the officials as the result of a penalty, then the bet will be settled based on the result of the next play. Plays involving penalties that are enforced at the end of the play will be settled according to the official outcome of that play not including the penalty yardage.
b) Will a Score on the Final Play of Fourth Quarter Win the Game: A bet on this market is settled as ‘won’ if there is a score on the final play of the fourth quarter that wins the game. For the wager to be settled as ‘won’ the clocks need to be at 00:00 and no play taking place after. Scores in this market include touchdowns (including the extra point or two-point conversion), field goals, and safeties.
c) “Play from Scrimmage” Markets: These markets do not include yardage by receiving team on a punt, kick, or field goal returns.
d) In-Play Drive Markets: In-play drive markets are action. If the specified drive does not occur, then all bets will be void. The drive is considered to not have occurred if the listed team is not the offensive team of the specified drive.
e) Fourth Down Conversion and First Down Gained props include first downs awarded by penalties: Longest 3rd Down market will be void if no 3rd down occurs on the given drive. A 3rd down is considered to have occurred if a 3rd down play is run on the drive and is not nullified by penalty. This is settled based on the distance of the longest 3rd down play run on the drive which is not nullified by penalty.
Longest 3rd Down Converted market will be void if no 3rd down is converted on the specified drive.
Drive Outcome market includes four selections: Offensive Touchdown, Field Goal Made, Punt, and Other. The “Other” selection includes the specified drive ending in the following ways: Defensive Touchdown, Field Goal Missed, Safety, Turnover On Downs, Interception, Fumble, or End of Period.
f) Football Player Props: For all player props, unless otherwise stated, the player(s) must play at least one snap for bets to have action. Bets will be void where the player(s) are listed as inactive. For Quarterback markets only, the player(s) must start the game for bets to have action. Passing yardage props are settled as per gross passing yards.
g) Player First Statistic Markets: If a player does not record one of the bet-on statistic (i.e., target, reception, rushing attempt), then all bets will be void. This does not include player first touchdown scorer markets.